# Statistics

From DredMod

## Primary Statistics

There are six primary stats: Burliness, Sagacity, Nimbleness, Caddishness, Savvy, and Stubbornness. Each affects multiple secondary stats differently, so granting bonuses or inflicting penalties to these stats should be taken into careful consideration.

## Secondary Stats

There are 24 secondary statistics. Generally it is better to alter secondary statistics than primary statistics so you can give specific bonuses rather than broader ones that may or may not have the intended effect you desire. Besides these attributes below, secondaryScale can use ids 24, 25 and 26 to scale based off of warrior, wizard or rogue levels respectively. This is an unintended consequence of the character data layout and may break with future versions.

Stat Name | ID | Description | Burl | Sage | Nimb | Cadd | Stub | Savv |
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Health | 0 | determines when your character dies. | 1 |
1 |
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Mana | 1 | determines how often your character can cast spells. | 0.5 |
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Melee Power | 2 | determines the strength of your physical attacks. | 3 |
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Magic Power | 3 | determines the strength of many of your spells. | 0.5 |
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Critical | 4 | percentage chance that you will inflict a critical hit with a melee attack or thrown weapon. | 2 |
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Haywire | 5 | percentage chance that a spell you cast will automatically pass your opponent's magic resistance | 2
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Dodge | 6 | part of a percentage chance that you will dodge an opponent's attack: to determine the actual chance of dodge, subtract your opponent's EDR from your dodge . | 2 |
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Block | 7 | percentage chance that you will halve the damage from an opponent's successful physical attack | 6.25 |
6.25 |
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Counter | 8 | percentage chance that you will prevent an incoming melee attack and strike back with a melee attack of your own. | 6.25 |
6.25 |
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Enemy Dodge Reduction | 9 | subtracted from your opponent's dodge when determining if they dodge your attack or not. | 3 |
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Armor Absorption | 10 | subtracted from physical damage types , , and when you are struck. | ||||||

Magic Resistance | 11 | percentage chance to halve incoming spell damage. Successfully resisting an effect also prevents harmful status conditions, debuffs, and DoT effects. | 2 |
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Sneakiness | 12 | part of a complex, arcane algorithm used to determine if a monster is aware of you or not. It is also used in a similarly labyrinthine formula to determine if you set off a trap when you step on it. | 1.33 |
1.33
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Health Regen | 13 | subtracted from a value determined by your difficulty (5 for Elvishly Easy, 7 for Dwarven Moderation, 13 for Going Rogue) to determine how frequently you regenerate 1. Negative values increase the time; positive values decrease the time, to a maximum reduction of 1 per round. |
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Mana Regen | 14 | subtracted from a value determined by your difficulty (5 for Elvishly Easy, 7 for Dwarven Moderation, 13 for Going Rogue) to determine how frequently you regenerate 1. Negative values increase the time; positive values decrease the time, to a maximum reduction of 1 per round. |
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Wand Burnout | 15 | deprecated attribute that has no function. It is not affected by any statistic and is not seen on the in-game character stat panel. | ||||||

Trap Affinity | 16 | determines the level of trap you can safely disarm. | ||||||

Trap Sense Radius | 17 | determines the number of squares you can see an invisible creature or unidentified trap from. It is also used in a complex formula beyond the ken of mere mortals to determine if you set off a trap when you step on it or not. | ||||||

Sight Radius | 18 | determines the number of squares you can see in any direction. | ||||||

Smithing | 19 | determines the maximum level of smithing recipes you may craft and the number of outputs those crafts have. | ||||||

Tinkering | 20 | determines the maximum level of tinkering recipes you may craft and the number of outputs those crafts have. | ||||||

Alchemy | 21 | determines the maximum level of alchemy recipes you may craft and the number of outputs those crafts have. | ||||||

Magic Reflect | 22 | percentage chance that you will reflect an incoming type="missile" spell back at the caster. It is not seen on the character sheet. |
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Wand Crafting | 23 | determines the maximum level of wand crafting recipes you may craft and the number of outputs those crafts have. |