Statistics

From DredMod
Jump to: navigation, search

Primary Statistics

There are six primary stats: Burliness, Sagacity, Nimbleness, Caddishness, Savvy, and Stubbornness. Each affects multiple secondary stats differently, so granting bonuses or inflicting penalties to these stats should be taken into careful consideration.

Primary Statistic ID Hp Mp Melee Magic Crit Hwire Dodge Block Cntr EDR Mres Sneak
Burliness Burliness 0 Health 1 Melee Power 0.33 Block 0.16
Sagacity Sagacity 1 Mana 2 Magic Power 0.5
Nimbleness Nimbleness 2 Dodge 0.5 Counter 0.16 Enemy Dodge Reduction 0.33 Sneakiness 0.75
Caddishness Caddishness 3 Health 1 Critical 0.5 Counter 0.16
Stubborness Stubbornness 4 Block 0.16 Magic Resistance 0.5
Savvy Savvy 5 Mana 1 Haywire 0.5 Sneakiness 0.75

Secondary Stats

There are 24 secondary statistics. Generally it is better to alter secondary statistics than primary statistics so you can give specific bonuses rather than broader ones that may or may not have the intended effect you desire. Besides these attributes below, secondaryScale can use ids 24, 25 and 26 to scale based off of warrior, wizard or rogue levels respectively. This is an unintended consequence of the character data layout and may break with future versions.

Stat Name ID Description Burl Sage Nimb Cadd Stub Savv
Health Health 0 determines when your character dies. Burliness 1 Caddishness 1
Mana Mana 1 determines how often your character can cast spells. Sagacity 0.5
Melee Power Melee Power 2 determines the strength of your physical attacks. Burliness 3
Magic Power Magic Power 3 determines the strength of many of your spells. Sagacity 0.5
Critical Critical 4 percentage chance that you will inflict a critical hit with a melee attack or thrown weapon. Caddishness 2
Haywire Haywire 5 percentage chance that a spell you cast will automatically pass your opponent's magic resistance Magic Resistance Savvy 2
Dodge Dodge 6 part of a percentage chance that you will dodge an opponent's attack: to determine the actual chance of dodge, subtract your opponent's EDR Enemy Dodge Reduction from your dodge Dodge. Nimbleness 2
Block Block 7 percentage chance that you will halve the damage from an opponent's successful physical attack Burliness 6.25 Stubborness 6.25
Counter Counter 8 percentage chance that you will prevent an incoming melee attack and strike back with a melee attack of your own. Nimbleness 6.25 Caddishness 6.25
Enemy Dodge Reduction Enemy Dodge Reduction 9 subtracted from your opponent's dodge Dodge when determining if they dodge your attack or not. Nimbleness 3
Armor Absorption Armor Absorption 10 subtracted from physical damage types Blasting Damage, Crushing Damage, and Slashing Damage when you are struck.
Magic Resistance Magic Resistance 11 percentage chance to halve incoming spell damage. Successfully resisting an effect also prevents harmful status conditions, debuffs, and DoT effects. Stubborness 2
Sneakiness Sneakiness 12 part of a complex, arcane algorithm used to determine if a monster is aware of you or not. It is also used in a similarly labyrinthine formula to determine if you set off a trap when you step on it. Nimbleness 1.33 Savvy 1.33
Health Regeneration Health Regen 13 subtracted from a value determined by your difficulty (5 for Elvishly Easy, 7 for Dwarven Moderation, 13 for Going Rogue) to determine how frequently you regenerate Health 1. Negative values increase the time; positive values decrease the time, to a maximum reduction of Health 1 per round.
Mana Regeneration Mana Regen 14 subtracted from a value determined by your difficulty (5 for Elvishly Easy, 7 for Dwarven Moderation, 13 for Going Rogue) to determine how frequently you regenerate Mana 1. Negative values increase the time; positive values decrease the time, to a maximum reduction of Mana 1 per round.
Wand Burnout Rate Wand Burnout 15 deprecated attribute that has no function. It is not affected by any statistic and is not seen on the in-game character stat panel.
Trap Affinity Trap Affinity 16 determines the level of trap you can safely disarm.
Trap Sense Radius Trap Sense Radius 17 determines the number of squares you can see an invisible creature or unidentified trap from. It is also used in a complex formula beyond the ken of mere mortals to determine if you set off a trap when you step on it or not.
Sight Radius Sight Radius 18 determines the number of squares you can see in any direction.
Smithing Skill Smithing 19 determines the maximum level of smithing recipes you may craft and the number of outputs those crafts have.
Tinkering Skill Tinkering 20 determines the maximum level of tinkering recipes you may craft and the number of outputs those crafts have.
Alchemy Skill Alchemy 21 determines the maximum level of alchemy recipes you may craft and the number of outputs those crafts have.
Magic Reflection Magic Reflect 22 percentage chance that you will reflect an incoming type="missile" spell back at the caster. It is not seen on the character sheet.
Wand Crafting Wand Crafting 23 determines the maximum level of wand crafting recipes you may craft and the number of outputs those crafts have.

See Also

Damage